/*
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package com.playground.client.websockets.entity.message;

/**
 *
 * @author Tiago Peres
 */
public enum Action {
    login,
    registerPlayerToSocket,
    enterQueue,
    waitForPlayersConfirmation,
    roomIsReady,
    joinGame,
    registerRoomToSocket,
    writeToChat,
    startGame, 
    yourTurn,
    makeMove;
}
